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Week 2 Of Development At The Doghouse

  • The Doghouse
  • Oct 1, 2020
  • 2 min read

This week started off with some group of playtesting at the studio. Because of Covid-19 we have a very limited amount of time that the whole team is together (8 hours to exact), so when we are together we make sure to do some playtesting of the project.

Since in this first sprint we really wanted to focus on getting the player movement feeling and looking really nice we focused on that over everything else during playtesting.


With playtesting done, our programmer Matt worked the rest of week adjusting the player controller and movement to the feedback that we gave. Once he had done that he started cleaning up his scripts.


Our designers finished the Game Design Document (GDD) this week. A lot of work went into it and it really shows. With that done Joe has now been able to move onto the level design for our first map by drawing rough sketches of the level and creating block outs in Unity. Harry has pushed onto really focusing on Playtesting and finding ways that we can playtest our couch co-op multiplayer from home.




Our environmental artists have finished all of the modular assets now and are ready to start working on assets for the first level.


The character artists have moved onto doing turnaround designs for the Knight and Elf character. Once those were finished they moved onto creating simple 3D blockouts of those 2 characters.

Now that those 2 character 3D blockouts are done, Cameron our animator can get to work on creating some combat animations for our second sprint.




With the player controller and movement at a really solid point now, we are confidently moving into combat for the game in our second week. Having 2 character models and some fighting animations will really help set up the mechanics and test them out during our studio times.


 
 
 

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